| The Gulf Knight's Air Base Community |
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| The Gulf Knight's Air Base Community |
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News
This News forum runs alongside the news articles in the Portal.
Moderator: Gulf Knight
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We have moved to the new... Tue Jan 05, 2010 3:45 pm Gulf Knight |
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New home soon Thu Dec 24, 2009 4:17 pm Fleet Command CC |
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HELP!!!
General forum help for example download pass, can't log-in, and soon on.
Moderator: Gulf Knight
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MiniPro Platinum - Vista... Wed Dec 09, 2009 1:39 am COWAR |
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To the birthday children... Sat Jan 02, 2010 2:37 pm COWAR |
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System & Software
Everyone has been to PC Hell at one time or another. It's that place you visit when your personal computer is driving you insane with problems, glitches, and so on. To try to soothe the frustration, we'll provide some tips, hints, and troubleshooting remedies to help you get out of PC Hell.
Subforums: PC / Software Hints & Tips
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Music errors--Cause soun... Fri Oct 09, 2009 12:47 am COWAR |
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| Air Combat Sims |
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| Air Combat Sims |
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USAF on Windows7 Profess... Tue Dec 29, 2009 6:50 pm DBAMMO |
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Updating USAF to SP9.2 o... Sun Sep 06, 2009 9:11 pm Malepivo |
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can someone come up with... Fri Dec 25, 2009 2:32 am Jimmy |
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MiniPro Problem Page Sun Dec 27, 2009 2:41 pm COWAR |
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Work in progress
Please post all about your progress with your work for example 3d models, cockpits, updates, skins & missions etc.
Moderators: Gulf Knight, Jimmy
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New F-5E Tiger II Cockpi... Sun Dec 20, 2009 4:42 pm Jackal |
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Jet Thunder
Jet Thunder (working title) is a project to create a realistic flight simulator based in the air war in the South Atlantic, in 1982 - the Falklands/Malvinas conflict. It's being developed by a group of military aviation enthusiasts, mainly based in South America. As we're getting organized as a development studio, under the name Thunderworks,
Moderators: Gulf Knight, Jimmy
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Jet Thunder project Sat Nov 14, 2009 5:37 pm Jimmy |
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Fleet Command
Fleet Command is a real time naval strategy game from Sonalysts, creators of 688(I) Hunter/Killer. Sonalysts brings a tremendous amount of expertise to the table--retired admirals and captains share credit with hardcore programmers to fine tune the balance between realism and gameplay. War is hell and so is trying to satisfy the demands of the expert sim player and the casual gamer alike. Fleet Command strives to get a lock on the realistic/playable/programmable target, something that could render a linear programming model paradoxical. The initial buzz on the news groups was that Jane's left out some ordnance load-out possibilities, or they flubbed some other aspect of the game. Truth is, who would know better than Sonalysts/Jane's the accuracy and technical details of military hardware. If they limited or omitted things, it must be assumed it was to enhance playability.
Moderators: Gulf Knight, Jimmy, linwg00
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Building Or Buying a new... Mon Dec 28, 2009 8:28 pm Fleet Command CC |
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[Vidéo] Learning to Fly... Sun Dec 06, 2009 4:03 pm Angel |
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| Virtual Tactical Fighter Wings |
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| Virtual Tactical Fighter Wings |
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Omline Flying 29.10.2009... Thu Nov 05, 2009 10:26 pm Gulf Knight |
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Russian Jet shoots Georg... Sun Dec 20, 2009 4:37 pm Jackal |
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Aerodynamics
is an engineering science concerned with the interaction between bodies and the atmosphere. Technological applications include: General aviation (commercial, cargo, and business aircraft); V/STOL vehicles (helicopters, some military aircraft, tilt rotors); lighter-than-air vehicles (airships, balloons, aerostats); aerodynamic decelerators (parachutes, thrust reversal devices); road vehicles (passenger and racing cars, commercial vehicles, high speed trains); spacecraft, missiles and rockets, low- to high-speed flight (micro air vehicles to hypersonic wave riders), high altitude flight, human powered flight, unmanned flight, gliders, energy conversion systems (wind and gas turbines); propulsion systems (propellers, jet engines, gas turbines).
Our forum member -=RoCkY=- will be our forum Aerodynamics specialist
Moderator: Gulf Knight
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Is anybody interested?... Thu Apr 17, 2008 5:55 am floydfan0991 |
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